In this exhilarating novel by the best-selling author of The Storied Life of A. J. Fikry two friends—often in love, but never lovers—come together as creative partners in the world of video game design, where success brings them fame, joy, tragedy, duplicity, and, ultimately, a kind of immortality.

“Utterly brilliant. In this sweeping, gorgeously written novel, Gabrielle Zevin charts the beauty, tenacity, and fragility of human love and creativity. Tomorrow, and Tomorrow, and Tomorrow is one of the best books I’ve ever read.” —John Green

On a bitter-cold day, in the December of his junior year at Harvard, Sam Masur exits a subway car and sees, amid the hordes of people waiting on the platform, Sadie Green. He calls her name. For a moment, she pretends she hasn’t heard him, but then, she turns, and a game begins: a legendary collaboration that will launch them to stardom. These friends, intimates since childhood, borrow money, beg favors, and, before even graduating college, they have created their first blockbuster, Ichigo. Overnight, the world is theirs. Not even twenty-five years old, Sam and Sadie are brilliant, successful, and rich, but these qualities won’t protect them from their own creative ambitions or the betrayals of their hearts.

Spanning thirty years, from Cambridge, Massachusetts, to Venice Beach, California, and lands in between and far beyond, Gabrielle Zevin’s Tomorrow, and Tomorrow, and Tomorrow is a dazzling and intricately imagined novel that examines the multifarious nature of identity, disability, failure, the redemptive possibilities in play, and above all, our need to connect: to be loved and to love. Yes, it is a love story, but it is not one you have read before.

Book Type:

Literary Fiction

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Tomorrow, and Tomorrow, and Tomorrow
By Gabrielle Zevin

Review: Tomorrow, and Tomorrow, and Tomorrow

Three friends navigate life, love, and games in the exquisite and deeply evocative TOMORROW, AND TOMORROW, AND TOMORROW.

Sam Masur and Sadie Green spent exactly 609 hours together as kids, huddled in front of a Donkey Kong machine or playing games like Oregon Trail in the children’s ward of a hospital—while Sadie’s sister received treatment and Sam recovered from a traumatic injury that would shape the rest of his life.

Years later, while a junior at Harvard, Sam spots Sadie across a crowded Boston subway station and yells, “SADIE MIRANDA GREEN. YOU HAVE DIED OF DYSENTERY!”

And with that, their magic rekindles.

Sam and Sadie, along with Sam’s roommate Marx, spend the summer creating a game that would take the world by storm, but most importantly cement these three as lifelong creative partners.

Over the course of thirty years, Sam and Sadie navigated—often unsuccessfully—the ups and downs of their friendship and creative partnership, as well as grief, love, disability, success, failure, betrayal, and identity.

Zevin imparts Sam and Sadie’s story brilliantly, unraveling their many knots intimately and meticulously. They shared a love arguably deeper than that of lovers—a ‘romance of the mind’ as Zevin refers to it—and one that exposed the inherent fragility, volatility, and euphoria of such a connection.

Brimming with nostalgia and vulnerability, with both charm and devastation alike, Zevin delivers a love letter to gaming and a magnificent novel about what it is to love and be loved.

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