In this exhilarating novel by the best-selling author ofΒ The Storied Life of A. J. FikryΒ two friendsβoften in love, but never loversβcome together as creative partners in the world of video game design, where success brings them fame, joy, tragedy, duplicity, and, ultimately, a kind of immortality.
“Utterly brilliant. In this sweeping, gorgeously written novel, Gabrielle Zevin charts the beauty, tenacity, and fragility of human love and creativity.Β Tomorrow, and Tomorrow, and TomorrowΒ is one of the best books I’ve ever read.” βJohn Green
On a bitter-cold day, in the December of his junior year at Harvard, Sam Masur exits a subway car and sees, amid the hordes of people waiting on the platform, Sadie Green. He calls her name. For a moment, she pretends she hasnβt heard him, but then, she turns, and a game begins: a legendary collaboration that will launch them to stardom. These friends, intimates since childhood, borrow money, beg favors, and, before even graduating college, they have created their first blockbuster,Β Ichigo. Overnight, the world is theirs. Not even twenty-five years old, Sam and Sadie are brilliant, successful, and rich, but these qualities wonβt protect them from their own creative ambitions or the betrayals of their hearts.
Spanning thirty years, from Cambridge, Massachusetts, to Venice Beach, California, and lands in between and far beyond, Gabrielle ZevinβsΒ Tomorrow, and Tomorrow, and TomorrowΒ is a dazzling and intricately imagined novel that examines the multifarious nature of identity, disability, failure, the redemptive possibilities in play, and above all, our need to connect: to be loved and to love. Yes, it is a love story, but it is not one you have read before.
Three friends navigate life, love, and games in the exquisite and deeply evocative TOMORROW, AND TOMORROW, AND TOMORROW.
Sam Masur and Sadie Green spent exactly 609 hours together as kids, huddled in front of a Donkey Kong machine or playing games like Oregon Trail in the childrenβs ward of a hospitalβwhile Sadieβs sister received treatment and Sam recovered from a traumatic injury that would shape the rest of his life.
Years later, while a junior at Harvard, Sam spots Sadie across a crowded Boston subway station and yells, βSADIE MIRANDA GREEN. YOU HAVE DIED OF DYSENTERY!β
And with that, their magic rekindles.
Sam and Sadie, along with Samβs roommate Marx, spend the summer creating a game that would take the world by storm (and in the process, cement themselves as lifelong creative partners).
Over the course of thirty years, Sam and Sadie navigatedβoften unsuccessfullyβthe ups and downs of their friendship and creative partnership, as well as grief, love, disability, success, failure, betrayal, and identity.
Zevin imparts Sam and Sadieβs story brilliantly, unraveling their many knots intimately and meticulously. They shared a love arguably deeper than that of loversβa βromance of the mindβ as Zevin refers to itβand one that exposed the inherent fragility, volatility, and euphoria of such a connection.
Brimming with nostalgia and vulnerability, with both charm and devastation alike, Zevin delivers a love letter to gaming and a magnificent novel about what it is to love and be loved.
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